Scale anything to keep the tower safe. Left click enlarges and right click shrinks. Our intention was that you should hit enemies by enlarging objects next to them, not specifically block their paths, which as noted below, might crash the game. We are super sorry for that.

Sometimes the game crashes if obstacles are directly in the way of enemies. Please keep this in mind, we had no time to fix it (just reload the game).

In this game you play the apprentice sorcerer Alexios who is left in charge to watch over the mage tower while his teachers is on vacation. Alexios has only learned one spell so far - Skaelio - to temporarily shrink or enlarge an object. Unfortunately, there seems to be an attack from a rival archmage who has sent cursed clay pots to attack. Though they seem a bit dense, Alexios has to rise to the challenge to manipulate the environment with his spell to keep them from destroying the tower.

This game was made in 48 hours as a part of the Game Maker’s Toolkit Game Jam 2024. All the art as well as all the code was made and implemented during the Jam by two people. We would love to hear your feedback - but we did overscope this quite a bit, so please don't be too harsh. :)


Built to Scale

This year's theme was a lot of fun. We had a lot of ideas that seems a bit too generic, so this is what we settled on - it is a well known-concept with a twist. Instead of attacking the enemies or having troops of your own, you can only work with scaling - either the environment, the enemies or yourself. We especially like that by visually scaling an entity, its HP, damage and speed are also changed.


About Us

As we are siblings, we have closely worked together on this project.

Hi! I’m Maria, I’m 24 years old and work as a UI programmer for a game studio in Berlin. I wrote the game’s code and took care of everything in Unity. Everything I did in the project was created during the jam.

Hello, Daniel here. I am 22 years old and currently working as a web designer. My job was to create the art for the game - 3D models, textures, UI, artwork and the itch page.

Comments

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Aesthetically and conceptually this game rules!!! I think making the avenues for the player to interrupt the enemies path more obvious/intuitive would go a long way in making this a more engaging game! A tower defense style game is a cool take on this theme!

yeah i totally agree, it's kind of ridiculous that we didn't even really think about that people might want to obstruct the paths. thank you so much for the nice words! :)

Graphics look very cute, you put alot of care in those. I know pathfinding limitations and all, but it really has a potential as a full on game. Maybe trees can be used to poke these flying pots or big pots may not fit through arches and stuff. Very good overall! Good luck on your game development journey!

Forgot to mention that MUSIC IS FIRE! Seriously what  food are you feeding your composer, because I want to try it too!

thank you so much for the kind words! I sadly have to say that we used some free-license audio but I have to agree that the track is really amazing hahahaha

Perhaps the game (or the description) could give a hint about what you should actually do to succeed. Given the option to enlarge objects, my first instinct was to enlarge rocks to block the way of the enemies - which, as noted in the description, crashes the game.

The visuals are really pretty though!

good point actually :D We'll update the description to include that if thats still possible, hahahaha :) Glad you still liked it!

Really fun concept!!

thank you so much!

Beautiful art style!

thank you so much! :D